Section Notes
Co-op breaks down when everyone plays entry at once. This hub turns comms and role coverage into simple rules.
Start Here
- Ready or Not Co-op Comms Checklist: In co-op, call doors, threats, civilians, evidence, and status; keep comms actionable.
- Ready or Not Duo, Trio, and Five-Stack Roles: Team size changes shield, breacher, arrest, and evidence roles; everyone cannot be entry.
How To Use This Hub
| Problem | Start with |
|---|---|
| First time on a mission | Read the route, then loadout and scoring pages |
| Repeated score drops | Check evidence, reports, and force penalties |
| Co-op confusion | Split shield, breacher, restraint, and evidence roles |
| S-rank attempts | Keep every suspect and civilian properly handled |